Homes & getting around
Personal homes
You start with 3 homes and can teleport between them freely. That cap can be raised to 5 - see more homes below.
| Command | What it does |
|---|---|
/home set | Save your current spot as your default home |
/home set <name> | Save a named home (letters, numbers, dashes) |
/home | Teleport to your default home |
/home <name> | Teleport to a named home |
/home list | See all your homes |
/home del <name> | Delete a home |
Teleporting has a 3-second warmup - stand still! Moving more than a block or taking damage cancels it. You also canโt start a home teleport within 20 seconds of taking damage, so no escaping mid-fight.
More homes
Three is where everyone starts. The ceiling is five, and the way up is the Zealotโs Anchor: a lead weight wound with a single gold feather, which the seller insists is genuine. Right-click one to consume it and keep one more home, permanently. It survives the item, the session, and everything else.
The only person who stocks them is the Shady Fanatic, at 8,000 gold apiece. He also buys them back, at the usual quarter, feather and all.
He does not keep an easy shop. You will find him in the Executive Suite in Blossom Village, and the suite does not admit anyone below level 35 - walk in early and it puts you straight back out with nothing more than โyou are not yet ready.โ
So the full path to five homes is level 35, then 16,000 gold, then two right-clicks.
Where a home will not stick
Some worlds refuse an anchor: homes canโt be set in the Aether or inside expeditions - the sky and the guildโs links both spit anchors back out. (A clanโs home is a different kind of magic and follows its own rules.)
Spawn
/spawn teleports you back to the server spawn from anywhere. Like homes,
itโs blocked for 10 seconds after taking damage.
Summoning
There is exactly one way to teleport to another player: a Summoning
Rod (a common drop, or 200 gold at the Summoning Master). Hold it and
/summon <player> - they choose with /summon accept or
/summon decline. Nobody moves without saying yes.
A completed summon spends one of the rodโs eight charges; rods canโt be repaired, and a spent rod crumbles. Sealed expedition links refuse summons in both directions, and the Aether still demands level 15 of anyone arriving.
Clan home
If youโre in a clan, /clan home teleports you to your clanโs home point
for a gold fee - see Clans.