Dungeoneer gear โ›“๏ธ

Nineteen pieces made for the halls below. Above ground they are unremarkable - a step past iron, well short of diamond. Inside a dungeon every one of them wakes up, and there is nothing better to be wearing down there.

None of it can be bought or crafted. It falls from the epic table, which means the deeper and darker the run, the better your odds - and with nineteen pieces in the pool, any single one is a genuine find rather than a set you assemble by accident.

The weapons

BaseAbove groundIn a dungeon
Dungeoneerโ€™s BladeIron sword6.5 damage13.7
Dungeoneerโ€™s CleaverIron axe8.0 damage, slow16.8
Dungeoneerโ€™s LongbowBow+35% arrow damage+145%

A vanilla iron sword does 6 and a diamond 7, so the Blade is exactly what it looks like in daylight: a slightly nice iron sword. In a dungeon it hits for more than twice a diamond sword, and a full of Ruin set pushes it to roughly 19.

The Longbow stamps its bonus on each arrow as it leaves the string, so switching weapons mid-flight does not rob the shot of what it already earned.

The four sets

Every piece is chainmail. A full set is 16 armour against ironโ€™s 15 and diamondโ€™s 20 - respectable, never exciting, until the door closes.

Wear four pieces of one suffix and the effect is simply four times as strong. There is no hidden set bonus to discover, only arithmetic - and nothing stops you mixing suffixes if you would rather have some of everything.

SetFull set, in a dungeon
of the Bulwark+18 max health - nine extra hearts
of the Aegis+11 armour, taking the set to 27 - past diamond
of Ruin+40% damage, stacking with whatever you are holding
of the SwiftSwiftness for as long as the dungeon holds you

Pieces are named in the old fashion - Dungeoneerโ€™s Cuirass of the Bulwark, Dungeoneerโ€™s Sabatons of the Swift - so you can read a set off the floor without hovering over it.

How it knows

The gear checks the world you are standing in, not a buff or a timer. Walk into a dungeon and it is live within a few seconds; the moment a run ends and the guild puts you back at the village, it goes quiet on its own.

That means the health and armour are real attributes, granted and taken back cleanly - you will see your hearts appear as you land and disappear as you leave, and you can never carry a dungeonโ€™s worth of health into a fight at spawn.