Custom crops

There are twelve crops you wonโ€™t find in vanilla: banana, cabbage, corn, grape, lemon, lettuce, moolis, orange, pineapple, promegranate, strawberry and tomato. You grow them the old way, by planting seeds in farmland, water, patience, only the care you put in comes back as better harvests.

Seeds are sold at the market stalls:

  • The Orchardist carries the orchard fruits.
  • The Market Gardener carries the greens and vegetables.

Both stalls also buy the harvest back at every grade.

Growing

Right-click farmland with a seed packet to plant. Crops grow on their own, and two things decide how fast.

Where you plant matters. Every crop has a home:

  • Bananas race ahead in jungle heat.
  • Moolis prefers the snow.
  • Pomegranate would grow in the badlands.

A crop grows anywhere, just slower away from its home ground and faster in it. The seed packetโ€™s description hints at each cropโ€™s country, and the recipe browser lists it exactly.

Water matters, in both directions.

Buy a Watering Can at the Farmhandโ€™s Supply, fill it at any water with a right-click, and water your crops. A dry crop never dies, but it grows at a crawl. An overwatered crop slows down too, if you see a dark, soggy splash when you pour, put the can away and let the ground drain. Rain waters any field open to the sky, and rain never overwatersโ€ฆ only an eager hand does.

Every crop has its own thirst. The jungle crops drink deeply and love a pond dug right beside the bed, delicate greens like lettuce and strawberry drown easily and promegranate wants dry ground and stops growing in protest if water stands within two blocks of it.

Checking on a crop is a right-click with an empty hand, it tells you plainly whether itโ€™s thriving, thirsty, or waterlogged. A crop kept just right also gives off a soft green glimmer as you walk the rows, a field that twinkles is a field that pays. Bone meal helps a slow crop along, with a mind of its own.

Harvest and grades

Right-click a fully grown crop to pick it. It replants itself, like a berry bush. Produce comes up in three grades:

โ˜…, โ˜…โ˜… and โ˜…โ˜…โ˜…

Grades follow the care, so water sitting in the cropโ€™s happy band at picking time rolls the better grades, and a crop grown in its home biome does best of all. A neglected crop never gives prime.

Grades matter three ways, better grades feed you more, sell for more, and carry more quality into the kitchen. A mixture remembers the grades that went into it. See Cooking for where the harvest goes next.

Breaking a crop outright, or letting water, pistons or anything mechanical destroy it, returns only the seed. Produce comes from a farmerโ€™s hand.