Parties
Parties are quick, casual groups for adventuring together - completely separate from clans. No land, no gold, no ceremony: just you and up to four friends, for as long as tonight lasts.
How it works
- Youโre always in a party - alone, itโs just a party of one.
/party invite <player>- invite someone (they get a clickable Accept)./party accept- join the inviterโs party. Accepting leaves your current party. Parties hold up to 5 players./party- see your party, its leader (โ), and whoโs online./party leave- back to your own company./party kick <player>- leader only.- Go offline for 30 minutes and you quietly drop back to a party of one - no stale parties.
Why party up?
Game mechanics centre on your party - starting with Expeditions: the Expeditionersโ Guild opens twenty-minute links into worlds that exist only for your party. One fee, everyone teleported in together, glory (and double XP) shared. Fair warning: if anyone leaves the party while an expedition is queued, the trip is called off.
More party-centred features will follow.