Skills
Skills are little bursts of luck that make everyday work feel great. Thereโs one so far - more may come.
Woodcutting ๐ช
Chop a log of a real tree with an axe and thereโs a 20% chance the whole trunk above comes down with it - one satisfying crunch, all the logs drop at your feet.
- Bigger trees need bigger levels. The skill can fell up to 5 logs at level 1, scaling up to 20 logs at level 50. If the tree above is too big for your level, nothing happens - level up and come back for the giants.
- Critical hits! 1 in 10 triggers is a critical - a distinct sound, and every felled log drops double.
- Only real trees count. The skill reads the leaves: naturally grown trees (including ones you grew from saplings) trigger it, but log builds, cabins and pillars never will. Your house is safe.
- Felled logs count toward your block stats and XP just as if youโd chopped them by hand - the skill makes you faster, not smaller numbers.
Listen for the chop-chime when it procs - and the heavier crunch when you crit.
Survival ๐
Two quiet passives that make life in the wild a little kinder - both grow with your level:
- Extra nourishing: eating any food has a chance to restore double the hunger (and saturation). 10% at level 1, scaling to 40% at level 50. Youโll hear a satisfied little sound when it happens.
- Cheat death: when a hit would kill you, thereโs a small chance you simplyโฆ donโt die. The blow is resisted entirely. 1% at level 1, scaling to 4% at level 50 - rare enough to feel like a miracle, and it sounds like one too. โจ
Prospecting โ๏ธ
Every ore you mine has a chance to pay out twice - the full drops, doubled, with a bright little chime. 1% at level 1, scaling to 7% at level 50.
Miners with an eye for more: the drop tables hold Prospectorโs gear and the Prospectorโs Pick, whose bonuses stack on top of the skill. A max-level miner in the full set with the pick doubles more than four in every ten ores they touch.