Spawn & protected regions

Spawn is a sanctuary

The area around spawn is a protected safe zone:

  • No monsters spawn there, ever
  • No PvP, even between consenting fighters
  • Blocks canโ€™t be broken or placed (so it always looks lovely)
  • You slowly heal while youโ€™re inside
  • Fire doesnโ€™t spread, explosions donโ€™t scar the ground, and lava stays where it was put

Youโ€™ll get a message when you cross into or out of a protected region - and /where always tells you where you are.

What is worth finding in the village

  • The fountain, with the two portal podiums beside it: the grassy one to the Wilderness, the icy one to the Aether at level 15.
  • The Abyssal Research Unit, on the far side of the fountain from the entrance podium. Inside is the teleporter pad down into the Abyss, open at level 30 once the Abyss Guide has signed you down. You can hear it before you see it - the birdsong gives way to cold cave air.
  • The Expeditionersโ€™ Guild, upstairs in the east library, for expeditions.
  • The vendors, all over, and the Dimension Broker for pockets.

Other regions

Ops can define more protected regions (points of interest, community builds). Same rules apply: look, donโ€™t touch. Doors and buttons still work, and you can always eat.

Your own protection

Want land nobody else can touch? Thatโ€™s what clan territory is for.