Spawn & protected regions
Spawn is a sanctuary
The area around spawn is a protected safe zone:
- No monsters spawn there, ever
- No PvP, even between consenting fighters
- Blocks canโt be broken or placed (so it always looks lovely)
- You slowly heal while youโre inside
- Fire doesnโt spread, explosions donโt scar the ground, and lava stays where it was put
Youโll get a message when you cross into or out of a protected region - and
/where always tells you where you are.
What is worth finding in the village
- The fountain, with the two portal podiums beside it: the grassy one to the Wilderness, the icy one to the Aether at level 15.
- The Abyssal Research Unit, on the far side of the fountain from the entrance podium. Inside is the teleporter pad down into the Abyss, open at level 30 once the Abyss Guide has signed you down. You can hear it before you see it - the birdsong gives way to cold cave air.
- The Expeditionersโ Guild, upstairs in the east library, for expeditions.
- The vendors, all over, and the Dimension Broker for pockets.
Other regions
Ops can define more protected regions (points of interest, community builds). Same rules apply: look, donโt touch. Doors and buttons still work, and you can always eat.
Your own protection
Want land nobody else can touch? Thatโs what clan territory is for.