Wasteland Expeditioning
PetalMC item ยท
wasteland-expeditioning ยท based on written_book
A field guide, third printing. Sand in the spine.
Hold while queuing: the link favors the wasteland.
Worth
| Vendor | Counter | Bundle | Price | Per item |
|---|---|---|---|---|
| Guild Bookbinder | Buys from you | 1x | 200 | 200 |
| Guild Bookbinder | Sells to you | 1x | 800 | 800 |
What it does
- Wasteland Bias (85% chance)
Where it comes from
| Drop tier | Tier rolls | Amount | Odds per kill |
|---|---|---|---|
| Rare | 2% | 1 | 0.026% |
Odds are for one naturally spawned kill in the Wilderness. The Aether multiplies every tier by 1.5, and an expedition by its intensity - see drop tables.
What it says inside
~ Wasteland Expeditioning ~
a field guide third printing
Some links open onto green. Hold this guide as the guild begins its work, and the link will listen:
it opens onto sand.
The wasteland. Dead dunes over old stone, bedrock like a promise.
Beneath the sand: coal, iron, copper, gold. Take everything. The world will not outlive your visit.
Watch for the jungle pockets - impossibly green, pooled around water.
Watch for half-buried guild caches: gold, gear, and once in a rare while, old steel with a name.
Relics shake loose as you dig.
Mirka, of the second survey, dug too well. A relic. A cache. A blade.
She counted her haul as the chimes turned urgent - and walked for the landing with nine seconds of world left.
The guild pulled her out as the sand went white.
'That was a close call,' said the clerk, stamping her return.
Mirka maintains it was seven seconds. And worth it.
(Held at the queue: the link favors the wasteland.)