Wasteland Expeditioning

PetalMC item ยท wasteland-expeditioning ยท based on written_book

โ—† Rare Enchanted glint

A field guide, third printing. Sand in the spine.

Hold while queuing: the link favors the wasteland.

Worth

Value 800 The canonical worth of one
You pay a vendor 800 Per item, rounded up
A vendor pays you 200 A quarter of the value, rounded down
Vendor Counter Bundle Price Per item
Guild Bookbinder Buys from you 1x 200 200
Guild Bookbinder Sells to you 1x 800 800

What it does

Where it comes from

Drop tier Tier rolls Amount Odds per kill
Rare 2% 1 0.026%

Odds are for one naturally spawned kill in the Wilderness. The Aether multiplies every tier by 1.5, and an expedition by its intensity - see drop tables.

What it says inside

~ Wasteland Expeditioning ~

a field guide third printing

Some links open onto green. Hold this guide as the guild begins its work, and the link will listen:

it opens onto sand.

The wasteland. Dead dunes over old stone, bedrock like a promise.

Beneath the sand: coal, iron, copper, gold. Take everything. The world will not outlive your visit.

Watch for the jungle pockets - impossibly green, pooled around water.

Watch for half-buried guild caches: gold, gear, and once in a rare while, old steel with a name.

Relics shake loose as you dig.

Mirka, of the second survey, dug too well. A relic. A cache. A blade.

She counted her haul as the chimes turned urgent - and walked for the landing with nine seconds of world left.

The guild pulled her out as the sand went white.

'That was a close call,' said the clerk, stamping her return.

Mirka maintains it was seven seconds. And worth it.

(Held at the queue: the link favors the wasteland.)