Wilderness Expeditioning
PetalMC item ยท
wilderness-expeditioning ยท based on written_book
A field guide, first printing. Pressed leaves inside.
Hold while queuing: the link favors the wilderness.
Worth
| Vendor | Counter | Bundle | Price | Per item |
|---|---|---|---|---|
| Guild Bookbinder | Buys from you | 1x | 200 | 200 |
| Guild Bookbinder | Sells to you | 1x | 800 | 800 |
What it does
- Wilderness Bias (85% chance)
Where it comes from
| Drop tier | Tier rolls | Amount | Odds per kill |
|---|---|---|---|
| Rare | 2% | 1 | 0.026% |
Odds are for one naturally spawned kill in the Wilderness. The Aether multiplies every tier by 1.5, and an expedition by its intensity - see drop tables.
What it says inside
~ Wilderness Expeditioning ~
by Mirka (formerly of the second survey)
After the seven seconds, I wrote this.
Hold it as the guild works, and the link opens onto green.
The wilderness asks nothing. Forests without end, soil that has never met a spade, twenty minutes of a world that smells of rain.
No caches. No relics. That is rather the point.
Take an axe. Take seeds, if you are sentimental.
Everything you cut, dig or gather is yours forever - the world was only ever going to be yours.
People ask why I traded sand for leaves.
Seven seconds is why.
Some worlds are for treasure. Some are for breathing.
(Held at the queue: the link favors the wilderness.)